They're both at peril here, but we start scoring points in my next command phase, so I want to be near it. The only bold move is to push the Burning Chariot towards the Imperial lines, and the Daemon Prince towards the objective. The Tzeentch Cultists scamper behind cover, along with all the characters, while the Slaaneshi ones melt into the shadows and a Tide of Traitors appear in the Imperium's back lines!
I chant the same prayers as before Warpsight Plea, Omen of Potency and Soultearer Portent, but no more summoning this time (much as I'd like another Burning Chariot). One unit of Cultists lost for no reason - I'm clearly going to have to be a bit more careful with their worthless lives!
In which case, why not ask the Inquisition to help out?Īn Ordo Malleus Terminator seems like just the sort of chap who ought to be helping out in this battle. Even with adding on a techpriest leaves it around 750 points - effective, but on the small side! Three guard squads with a solid leadership structure of Commissar, Colonel and command squad, along with some heavy weapon teams, a Leman Russ and a Chimera transport. For now, much more fun to force Stylus to gradually paint one instead. Ranks of mere mortals backed by big grindy tanks - lovely stuff! If it wasn't for a few facts (I used to own one and sold it, they're expensive to collect and I've already got an infantry horde army with 'Nids), I'd probably be slowly adding one to my collection. Guard regiments tick a lot of wargame boxes for me. Whoever prevails on Sentinel, wins the campaign. Armies have been annihilated, planets destroyed, but it all ends where it begins: on the once-bastion world of Sentinel.īattered and blooded, the planet is still held by the traitor legions, who need to recover their prized artefact before it falls into Imperial or Xenos hands. For the past four months, every faction has been duking it out across the planets and warzones of the Gehenna system.